Table of Contents:
1. Introduction
2. Starting the Game
1. Introduction
L33T WAR is a multiplayer game where two teams attempt to "capture" the other
team's base while blowing each other into pieces. The team who makes the most
captures will win!
The game was made in less than a week by two programmers (though a lot of
polishing has been added after the initial release), which means that
most (if not all) focus was paid to the gameplay rather than content or nice
graphics. We recommend everybody to play this game with an open mind and with
a happy mood.
In other words... have fun! =)
Requirements:
- Windows 98/2000 with DirectX 8.1 or better
3D Acceleration Card
Network Card
At least one friend (but 3 friends is recommended for your health)
2. Starting the Game
2.1 Creating a New Game
To create a game you choose "Create Game" in the main menu. You will then
be presented by a number of options:
Name - This is your name.
Server Port - This is the port that you wish to communicate through. The
default port is 17888, but you can choose another if you wish.
Remember that all connecting users must know which port you've chosen,
so it's recommended to use the default one.
Map Name - This is the name of the map you wish to play. Enter the
filename without the ".map" extension. NOTE: The players who joins the
game DOESN'T need the map file (it is sent when the player connects).
Scorelimit - This is the number of captures a team requires to win the
game. If you enter 0 the game will continue forever.
Record Replay - Check this box if you want the game to record a replay.
Replays recorded by the server player are of the best quality possible.
Press "Create!" to start the server. You are now the "server player".
Note: If you need your IP number (so other people can join) there are a
number of applications that will help you. One way is to start a DOS box
and enter "ipconfig". You can also get your IP from mIRC (the chat client)
by entering "/dns 2.2 Joining a Game To join a game started by another person you choose "Join Game" in the
main menu. You will be asked for some information: Name - This is your name. 2.3 Choosing a Team All players must choose a team before the game starts. The BLUE and RED
teams are the ones that are fighting against each other, and the SPECTATOR
team are players who doesn't want to fight themselves (they will only
watch the action). When all players are ready the server player can start the game by
pressing the "Start Game" button. If a player attempts to join the game
after it has started he or she will be placed in the spectator team. When one of the teams reaches the scorelimit the game will be restarted
and all players are asked to choose a new team. Remember that you can chat with each other by pressing RETURN.
Server IP - This is the internet id number of the server.
Server Port - This is the port that the server uses, default is 17888.
Packet Refresh - This is a setting that will control how often your
computer will send packets to the server. The lower value the more
packets that are sent. Usually a lower value is better because it
keeps you updated a little more accurately, but it can also slow down
the game for ALL players (since the server is flooded by more packets).
The default value is 40 (about 25 packets per second), but if you want
you can decrease this to as low as 10 (about 100 packets per second).
Record Replay - Check this box if you want the game to record a replay.
3. How to Play
3.1 Objectives of the game
The objective of the game is to navigate yourself through a labyrinth of
walls while shooting at your opponents, defending your base and attacking
the enemy base. This is a team game, which means you must cooperate to
be successful.
3.2 Controlling the Player
You move around the labyrinth by pressing the direction buttons. The UP
button moves you forward, the DOWN button moves you backward and the LEFT
and RIGHT buttons rotates your direction.
Press SPACE to fire your weapons.
Note: You can change your controls in the "Options" menu.
3.3 Team Bases
Each team has a BASE. You must prevent the other team from reaching your
base and at the same time attempt to reach the enemy's base.
If you touch the enemy's base (ie the RED BASE if you are in the blue
team, or the BLUE BASE if you are in the red team) you will "take" it. A
small line will be drawn from you to where the base was located so
everybody can see that you have taken the base.
When you have taken the opponent's base you must get back to your own
base again and touch it. If you manage to touch your own base while
holding the opponent's base you will CAPTURE it! The team that first
makes enough captures to reach the scorelimit will win.
An important thing to remember is that you will not be able to capture
the base if your own base also has been taken. In such a situation you
must hope that your teammates will be able to get your base back before
somebody kills _you_!
3.4 Powerups
Every now and then the server will create a powerup. The powerups look
like flashing boxes and are picked up by touching them. Each powerup will
improve your normal weapon to one of the following:
The SHOTGUN fires several small pellets in a wide arc. Very effective at
long ranges.
The SPAMGUN has a very high rate of fire.
The PONG-GUN shoots bullets that bounce against the walls.
There is also a fourth powerup that doesn't improve your weapons but
adds a protective SHIELD. The shield will prevent one bullet fired by
your enemies and will make you completely indestructible against friendly
fire.
3.5 Chatting
All players can chat with each other by pressing RETURN and entering a
message (followed by another RETURN).
3.6 Miscellaneous
You can take screenshots by pressing F5.
The server player can restart the game by pressing F1.
4. The Promode Game Style
4.1 The Promode Concept
Most games are created to please as many people as possible. This means
that you often need to design games to be easy to learn and to even the
playing field (ie giving everybody a chance to make points). Some people
are very used to computer games and quickly learns how to make the most of
them. These "hardcore gamers" like games where you can learn tricks and
constantly improve your skills to become better at beating the rest.
Since many games are too simple or generalised to please this hardcore
crowd, there has emerged something called "Promode". A Promode version of
a game is a setting with less rules and more player control. Promode
styles are often harder to learn, though, and require patience and
dedication of those who wants to learn it.
The idea was created by a comment by John Carmack (id Software) about
Quake 3: Arena, September 1999:
If there were a small set of professional rules that I agree with in
theory but have chosen not to pursue because they conflict with more
common play, then an official "pro mode" might make sense. Any other
suggestions along those lines?
This comment was the seed that created the first "Promode" of a game. It
was a modification (mod) for the very same game, Quake 3, called
"Challenge Pro Mode". Please read more about CPM at
4.2 L33T WAR Promode
The server player can choose to use the Promode rules by checking the
"Use Promode Rules" in the team selection menu.
Using the Promode rules will change the way players are controlled. Left
and right will move your player side-ways instead of turning the direcion.
Turning is instead performed by moving your mouse left and right.
The mouse sensetivity can be changed in the options, but also by issuing
a command in the message box (press RETURN to bring up the message box).
The command uses the following syntax:
.sens [new sens]
If you don't assign a new sensetivity you will get a message that says
what your current setting is.
4.3 To Promode or Not?
Promode is not for everybody. The game was intended to be played with
Promode turned off: as a simple but fun game. But if you feel that the
game is more about luck than skill I suggest that you try turning Promode
on.
Promode in L33T WAR makes it possible for people to move faster than usual
(by moving "diagonal" and holding both left or right and forward) and to
turn around and aim faster than usual. The obvious advantage is:
- Promode replays are more interesting to watch.
... but the disadvantage is:
- L33T WAR with Promode style is harder to learn.
The choice is up to you.
5. Replays
A "replay" is a recorded demo of people playing the game.
5.1 Recording Replays
Recording is easy, just check the "Record Replay" box when you join or
create a new game. A counter in the upper right corner will tell you how
large the replay file currently is.
The replay will automatically be given a filename that starts with
"replay", a number and then ".rep". Look at the file dates to see which
replay that was recorded most recently.
If you have played a really cool game you can send it to me (and I'll
place it on the internet for everybody to see). Rename the replay (so I
don't get a whole lot of "replay00.rep"), place it in a zip-file and send
it to jens@oblivion-games.com
5.2 Viewing Replays
Choose "View Replay" in the main menu to view a recorded replay. In the
menu that follows you just enter the name of the replay (without the
".rep") and press "Start!".
You can fast-forward a replay by holding SPACE.
In large maps you can scroll around the view by pressing the direction
keys.
6. Computer-Controlled Bots
A "computer-controlled bot" is a player that is controlled by the server
as any other player. Bots can be used to even out teams or just for fun
single-player games. You can even load two different bot types and let
them fight against each other!
6.1 Loading AI
To add a bot you must first load an AI system for it. This is done in the
"Create Game" menu by entering the name of a bot .dll in the "AI Library"
fields (without the ".dll" in the name). You can load two different AI
types if you want to.
The AI dll files must be located in your L33T WAR folder (and must,
obviously, include L33T WAR AI code). The bot that is included with this
game is called "AI_Random" and is VERY stupid. If you want more bots I
suggest you visit http://akarra.planetqs.com/l33twar
6.2 Adding Bots to The Game
When you've entered a legal dll name in the "Create Game" menu you will
see that you can add in the team selection menu. Choose which bot type
and which team by pressing the corresponding button. The maximum number of
players is 16 (including yourself).
Press "Remove All Bots" if you want to kick the bots out of the game
again.
6.3 Creating New Bots
It is possible to create new bots if you know some C++ programming. Visit
http://akarra.planetqs.com/l33twar to download the source code and the documentation.
7. Trouble-shooting
Network Performance:
If you experience a lot of "lag" during LAN games you can try to decrease
the client's (ie the non-server players) "Packet Refresh" time. The
default value is 40 (about 25 packets per second) and the maximum value
is 10 (about 100 packets per second). Increasing the number of packets
will improve the client's reaction times, but can also produce "packet
loss". I suggest you do some experimentation to find a good setting.
Known bugs:
No known bugs, if you find anything new please report it to
jens@oblivion-games.com